难度与自订游戏:修订间差异
→自订游戏的具体影响
小 (→自订游戏相关成就) |
|||
第169行: | 第169行: | ||
=== Weapon Mastery === | === Weapon Mastery === | ||
SaveManager.Instance.SetUnlockLogicContaining("TEVI", 1, false); | |||
SaveManager.Instance.SetUnlockLogic(PlayerLogicState.TEVI_GROUND_ITEM, 0, false); | |||
=== Random Sigils === | === Random Sigils === | ||
无 | |||
SaveManager.Instance.SetItem(ItemList.Type.BADGE_BossPassing, 3, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.BADGE_FreeFoodRefill, 1, true); | |||
=== Fast Learner === | === Fast Learner === | ||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_Explorer, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_RailPass, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirshipPass, 1, true); | |||
=== Aggro Bosses === | === Aggro Bosses === | ||
第179行: | 第186行: | ||
=== Speedster === | === Speedster === | ||
在游戏开始时,给予玩家以下物品: | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirSlide, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirDash, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_SPEEDUP, 3, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_DOUBLEJUMP, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_HIJUMP, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AntiIce, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_WATERMOVEMENT, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_SLIDE, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_WALLJUMP, 1, true); | |||
SaveManager.Instance.SetItem(ItemList.Type.ITEM_JETPACK, 1, true); | |||
=== Sigil Pass === | === Sigil Pass === |