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难度与自订游戏:修订间差异

添加1,324字节 、​ 2024年1月7日 (星期日)
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=== Weapon Mastery ===
=== Weapon Mastery ===
SaveManager.Instance.SetUnlockLogicContaining("TEVI", 1, false);
SaveManager.Instance.SetUnlockLogic(PlayerLogicState.TEVI_GROUND_ITEM, 0, false);


=== Random Sigils ===
=== Random Sigils ===
 
SaveManager.Instance.SetItem(ItemList.Type.BADGE_BossPassing, 3, true);
SaveManager.Instance.SetItem(ItemList.Type.BADGE_FreeFoodRefill, 1, true);
=== Fast Learner ===
=== Fast Learner ===
SaveManager.Instance.SetItem(ItemList.Type.ITEM_Explorer, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_RailPass, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirshipPass, 1, true);


=== Aggro Bosses ===
=== Aggro Bosses ===
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=== Speedster ===
=== Speedster ===
在游戏开始时,给予玩家以下物品:
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirSlide, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AirDash, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_SPEEDUP, 3, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_DOUBLEJUMP, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_HIJUMP, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_AntiIce, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_WATERMOVEMENT, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_SLIDE, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_WALLJUMP, 1, true);
SaveManager.Instance.SetItem(ItemList.Type.ITEM_JETPACK, 1, true);


=== Sigil Pass ===
=== Sigil Pass ===
530

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